Something about the Donkey Kong legacy has always rubbed me just a little bit the wrong way. Remember, Mario started out a do-gooder playing defense, making a beeline to Princess Pauline and avoiding Kong’s barrels but never so much spoiling for a fight. Then came Donkey Kong Jr. That chunky plumber went on the offensive and kidnapped the Simian Superman, leaving a young ape all alone facing the world. Come on, that’s making things personal. That’s involving family. Don’t be that guy, fat man. Don’t be that guy.
That’s why I’m not really sure I could abide by the unique, alternative rules of Jenga: Donkey Kong Edition.
It’s a pretty standard Jenga game overall that most people have played at least once. Pull the blocks, replace the blocks, don’t send the tower tumbling. Ah, but scope out the original Donkey Kong tower of girders along the one side in glorious 8-painted-bit glory! The ball’s now in your court: play by Jenga’s traditional rules, or spin the spinner and advance the “Mario” piece up the tower and once more into a smack-down with a certain tradesman who just never knew when to back off.
At the very least, Donkey Kong Jenga is a nice little collectible showpiece. But I just can’t help but wish someone had fashioned some alternate rules wherein one player keeps advancing Mario upward, and another player is tasked with removing strategic pieces one by one, until imaginary ton after ton of rubble and girders hurdle downward onto the douche’s melon. Maybe it’s just me. ;)